Skip to main content

SVC Chaos Repair Log

Ok, first things first -- this is not my first repair, but I thought I should start with a repair log of something unusual.

Neo Geo MVS carts are not usually something that one would repair, since most games are relatively affordable and as such are easily replaced. On the other hand, these repairs are usually somewhat trivial, requiring just track repair, maskrom replacement, solder touch up or if you're unlucky, the replacement of one of SNK's custom chips.

This one however was not such a case.

The patient.

The game I was sent -- SvC Chaos -- was one of the last games published for the MVS. The cart has an unique PROG board with a custom that only exists on it, the NEO-PVC. This chip basically serves as copy protection and without it, the game does not work at all.

I was sent this cart for repair with the quite accurate description of it not working and that it had happened suddenly.  Indeed, it was the case, displaying a blank screen upon booting. Or more accurately, not booting at all. Pressing the 1P start button I could flip between screens. I was actually stuck on the hardware test.

I opened the cartridge and did a visual inspection. It was impeccable. No track rot, no bad solder jobs, no obvious signs of damage whatsoever, bar a minor bump on one of the capacitors inside.

Without much to go on, I decided to tackle what I believed to be the root cause of the problem, a failing or failed NEO-PVC chip. The soldering on it seemed solid, but I decided to reflow it just to be sure.
The NEO-PVC post reflow. Yes, I cleaned it afterwards.


After carefully and slowly reflowing the chip with no-clean flux I tried the game again and... nothing. No change.

Some cursing ensued.

I evaluated my options and the transistor like device in the middle of the PROG board caught my eye. I remembered that later MVS games used 64 megabit ROMs which I found odd.
"Maybe they're just flash ROMs in a different package. What if they're 3.3v parts? Maybe the NEO-PVC is actually 3.3v and it's not getting any power!"

Weird board, ain't it? The M48F033 voltage regulator is the black transistor like thing in the middle.

After checking that the 48M033F was a voltage regulator -- it was! -- I decided to probe the P1 ROM with my multimeter set to continuity to check whether it was connected to the voltage regulator. That's when something odd happened. Both Vcc and GND beeped on the exact same pin. I checked the voltage regulator and it was shorted. A quick prod to the capacitor to its right and I had found the culprit. The slightly dented capacitor was shorted too.

The fix, nice and easy once you figure it out. The capacitor to the right is the replacement (Duh!)

I removed the capacitor and checked the voltage regulator and found no more short. I replaced the capacitor with an equivalent through hole part and tested the game. Success!
It's alive!


 The game is now back to its owner and being enjoyed once again.

See you next time!
ic3b4ll


Comments

Post a Comment

Popular posts from this blog

Welcome to Nanban Arcade!

Welcome to Nanban Arcade's blog! I have started this blog with the intent of recording my arcade board repair logs as I have started doing a lot of them and become more proficient. Hopefully they will help you  get some pointers that will help you  fix your own boards. This is also my way of giving back to the community as I have learned much of what I know by reading other people's repair logs. Besides repair logs I will also give some updates on the arcade related projects I have begun including my personal take on arcade sticks and superguns. If you are wondering about the weird name chosen for this blog it has a very neat explanation. Nanban is japanese for "southern barbarian" which was what was the Portuguese were known as back in the 16th century when they first reached Japan. I found it rather fitting given Japan's contribution to the arcade scene and my own nationality. Enjoy, ic3b4ll